The mrv2 Interface

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mrv2’s main window provides 6 different toolbars that can be hidden or shown.

The first toolbar is the menu toolbar. It can be toggled with Shift + F1. The menus are also available from the Right Mouse Button on the View window. The menu toolbar also has the Edit button to toggle the editing mode and the Fit Window to image button.

The second toolbar is the main layer, exposure, OCIO and gamma controls. It can be toggled with F1.

The third toolbar is the Timeline Viewport and controls. You can toggle it with F2.

The fourth toolbar is the Pixel Toolbar, which shows the current pixel under the cursor. You can toggle it with F3.

Finally, the last toolbar is the Status toolbar. It will print out errors and let you know in what action mode you are in (Default is Scrubbing).

Hiding/Showing UI elements

Some useful (default) shortcuts are as follows:

Shortcut

Action

Shift + F1

Toggle Menu Toolbar.

F1

Toggle Topbar.

F2

Toggle Timeline Viewport and controls.

F3

Toggle Pixel Toolbar.

Shift + F7

Toggle Drawing and Action Tools.

e

Toggle Thumbnails (Edit) of Timeline.

F11

Toggle Fullscreen mode.

F12

Toggle Presentation mode (no toolbars).

Customising the Interface

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mrv2 can be customized to show any of the toolbars from Window->Preferences->User Interface. These settings are saved when you exit mrv2 and will allow you to always start mrv2 in a certain configuration.

Mouse interaction in the Viewer

A three buttoned mouse can be used for closer image inspection. Hold the middle button and drag to pan the image within the viewport. Hold down the Alt key on your keyboard and drag left/right with the right mouse button to perform a centred zoom in/out on the image. You can also use the mousewheel which is more confortable. The current zoom factor is shown on the pixel toolbar to the left.

Note

To ‘reset’ the viewer so that the image is auto-fitted, you can select “Fit” from the Zoom display pulldown in the Pixel Toolbar or use the ‘f’ hotkey.

Note

To ‘center’ or ‘home’ the view, without changing the zoom factor, you can use the ‘h’ hotkey.

Note

If you want to zoom in or out at a particular percentage (say 2x), you can choose it from the pull-down menu on the pixel toolbar.

The Top Bar

mrv2’s Top Bar contains the controls of layers or image channels (usually from an OpenEXR).

The gain (controlled by the slider) and/or exposure, driven by the arrows and toggled by the button that shows the F-stop (f/8 by default).

The Input Color Space is right next to it. This is the OpenColorIO (OCIO) control of the image.

Coming next, is the view and display control of OpenColorIO (OCIO).

The “L” button brings up the OpenColorIO Looks, which allow adding an artistic look to the image, besides the normal ACES workflow.

Finally, the last control is the gamma one which is driven by the slider and is toggled between two previous values with the “Y” button.

Note

The OpenColorIO (OCIO) controls are derived from your configuration file, which is specified in Window->Preferences->OCIO. By default, the OCIO configuration file used is the cg-config one. mrv2 ships also with the nuke-default and with the studio-config ones. If you set the OCIO environment variable, it will take precedence over the one saved in mrv2’s Preferences file.

The Timeline

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The Timeline Viewport allows you to scale the Editing’s Thumbnails and Audio waveforms by dragging the viewport up and down. For a quick display of all the tracks, you can click on the Edit button (Shortcut ‘e’ by default) in the Menu toolbar. When showing the pictures, you can zoom in and out with the mousewheel.

Frame Indicator

Immediately to the left of the timeline is the ‘current frame’ indicator. Click on the button next to it to get a list of options as to how the current time is displayed:
  • Frames: absolute frame, starting at 0 for movies, and, usually at 1 for sequences.

  • Seconds: the current time from the start of the media in seconds.

  • Timecode: the 8 digit timecode. If the media has timecode metadata this will be used.

Transport Controls

These are pretty universal and don’t need much explanation. There’s a play backwards/forwards/pause button, step forwards/backwards buttons and jump to start and end.

FPS

The frames-per-second (FPS) indicator showing the desired FPS. The FPS button is a popup that allows you to quickly switch to a new frame rate.

Start and End Frame Indicator

To the right of the timeline, the Start frame and End Frame indicators are shown. The S and E buttons can be clicked to set the In and Out points at the current frame. It is equivalent to pressing the ‘I’ or ‘O’ hotkeys.

Player/Viewer Controls

Two buttons to the bottom of the timeline viewport provide the following interactions
  • Volume/mute control: click on the speaker icon to toggle the mute control. Drag on the slider next to it to control the volume.

  • Loop mode: set whether the clip will loop, play it once and stop on the final frame or ‘ping-pong’ loop.

View Menu

The view menu provides controls for modifying the appearance and behaviour of the viewer:

Render Menu

The Render menu provides controls for modifying the rendering of the image on the viewer:

Playback Menu

The playback menu holds the standard playback functions that work just like the buttons in the timeline section of the main UI. In addition to that, you can:

Timeline Menu

The Timeline menu provides controls for modifying the timeline viewport at the bottom of the view window:

Image Menu

This menu appears only when a versioned clip is detected on disk. By default, this is a directory or file or both named with “_v” and a number, like:

Fluid_v0001.0001.exr
Bunny_v1/Bunny.0001.exr

Note that this can be changed with a regular expression on the Preferences Window->Loading.

Edit Menu

The edit menu provides some quick editing functionality to edit the timeline and the clips. It is not meant to be a full-blown Non Linear Editor, but a quick way to see and adjust your animations.

The Panels

mrv2 supports Panels to organize the information logically. These panels can be docked to the right of the main viewport or can be made floating windows if dragged from their main drag bar.

Divider

The Panels have a divider, just like the Timeline Viewport, and can be dragged to make the panel bigger or smaller (and change the size of the main viewport).